
Ambivalence is a puzzle platformer where you navigate between two interconnected halves of a single puzzle, switching between the 'light' and 'dark' world to reach the end goal.
Ambivalence was created for IMD2006 (Intro to Computer Games) by a group of Carleton University students. Our main goals for this game include providing a single-player experience, designing intriguing and challenging puzzles, and implementing intuitive keyboard controls.
I contributed to the game's initial concept design, as well as its level and asset design.
Find Ambivalence to play here: https://elisvoid.itch.io/ambivalence
Level Design Sketches


